Bayonetta – Did You Know Gaming?

Did you know? Bayonetta 2 was almost completely terminated mid-production despite the first Bayonetta game receiving positive reviews. After receiving positive feedback for Bayonetta, Platinum Games and Sega agreed to develop a sequel. However, problems arose with publisher Sega due to what they called, “a.. …challenging economic climate and significant changes in the home video game software market,” the company cut jobs, cancelled games, and told investors to brace for… …extraordinary loss that… …financial year.

During the structural reforms, Sega chose to only work on strong IPs such as Sonic the Hedgehog, Total War, and Aliens. Platinum Games was mid-production on Bayonetta 2 around this time and Sega’s shift in focus caused the entire project to be halted. According to a series of tweets by Bayonetta Director, Hideki Kamiya, they were left with an unfinished game and no publisher. Because… …Bayonetta 2 was a big project requiring a large investment, the team were unable to find a new company to partner with.

Just as Bayonetta 2 was about to be scrapped… …completely, Nintendo swooped in and saved the game. The agreement between the two companies came with an announcement that Bayonetta 2 would be… …exclusive to the Nintendo Wii U. Upon hearing of the switch in platforms, many fans took to social media to express their anger… …accusing Platinum Games of… …alienating their core fans. Many were upset with the idea of having to purchase a Wii U to keep up with the series and asked whether Bayonetta 2 would… …eventually be released on other… platforms. Kamiya addressed the fans concerns on Twitter… …explaining that, without Nintendo, there would not be a Bayonetta 2. As for being released on a platform, other than the Wii U, Kamiya… …tweeted, “How about trying to ask Nintendo?

If Nintendo does not say yes, it’s not going to happen. While you’re at… it, try asking for Mario and Zelda too.” Many fans worried that the game would be censored as Nintendo has a reputation for creating… …family-friendly content. Akiko Kuroda, a producer at Platinum Games, explained that the company was concerned about having to make adjustments… …for Nintendo users. The team was pleasantly surprised when Nintendo gave them free reign to create the game they wanted. Hitoshi Yamagami, a producer at Nintendo, works with third-party developers to ensure their games meet Nintendo’s Standards.

Yamagami admitted… …he didn’t think some of Platinum’s ideas, namely the sexy Nintendo costumes, could be accepted by Nintendo’s higher-ups. Luckily, Nintendo liked and agreed to the costumes. In an interview with IGN, Kuroda recalled asking Nintendo whether they would be okay with the team creating a Bowser… …summons saying, “We asked, is it okay if Bowser is going to be killing angels?” And they said, “It’s no problem at all.”

To create… …Bayonetta’s Nintendo-themed costumes, the artist at Platinum Games set design concepts to Nintendo for approval. While working on the design for… ….Bayonetta’s Link costume, the team worried about showing too much skin and covered up Bayonetta’s chest. To the team’s surprise, Nintendo suggested the design show more of Bayonetta’s cleavage. One of the most unexpected… …and out of character moves from Nintendo regarding Bayonetta 2, was a cross-promotion with men’s Magazine, Playboy.

The promotion had Miss October… …2012, Pamela Horton, suit up in Bayonetta’s full skin-tight leather outfit; complete with guns strapped to her heels. One of the most unique features in the Bayonetta games is the language spoken by Angels. While the words the Angels speak may sound like gibberish, they’re actually a language called Enochian. Enochian is supposedly a real-world angelic language recorded by mathematicians, John Dee and Edward Kelly, in the late 16th century. Dee, an adviser to Queen Elizabeth the First, embraced both science and Magic, while Kelly, a self-proclaimed… …spirit medium, worked with Dee as his crystal gazer and liaison to the angels.

The language was originally referred to as angelical, but became associated with Enoch, the great grandfather of the biblical figure… …Noah. Dee and… …Kelly believed Enoch was the last human to know his angelic language, hence the name, Enochian. Creative producer, Jean Pierre… …Kellams was tasked by Hideki Kamiya to create Bayonetta’s incantations during her summon attacks. Kellam’s research… …led him to the Enochian language which ended up being used during all of… Bayonetta’s infernal Demons summons and torture attacks.

The development team also… …incorporated European Folklore into Bayonetta’s character design. In the games, Bayonetta has the ability to use her hair in attacks. This ability is derived from… …an old European belief that witches use their hair to cast magic spells.

According to the Encyclopedia of Demons and Demonology, by Rosemary Guiley, women with long beautiful hair, especially young virgins, would often be lured by Incubi into sexual relations. Inquisitors handbooks dating back to the late… …1400’s described a witch’s population with the incubi as consensual. Stating, “Modern witches willingly embrace the most foul and miserable… …servitude. The idea that witches were sexual became a crucial design element in Bayonetta’s appearance. According to commentary by Kamiya, one of Bayonetta’s first designs was rejected after… …testing because her hair, falling from the nape of her neck, would completely obscure her body during gameplay.

This character design would eventually be reused for Bayonetta’s… …serious mode, where she lets down her hair in order to unleash more powerful attacks. Many former employees of Capcom’s Defunct Clover Studios, now work at Platinum Games. Because of this, callbacks to games made by Clover can be found throughout Bayonetta.

In the opening graveyard scene of the first… …Bayonetta, a gravestone with the name, “Team Little Angels” can be found. This is a reference to the internal Capcom development team that worked on Devil May Cry known as Team Little Devils. Another tombstone reads, “Joe… …Red-Hot Home Run Hitter.” This is a reference to the game series, “Beautiful Joe,” which was formally produced by Clover Studios.

There were also several… …Resident Evil references located throughout the first Bayonetta. Fall inside Rodon’s shop, he will say, “Hey check this out, what’re buyin’? Heard that in a game once.” This is a reference to the merchants from Resident Evil 4.

“What’re you buyin’?” In Chapter 5, the character Luca tells Bayonetta,”That if he dies, it will sadden the hearts of a… …number of young ladies naming, Claire, Trish, Silvia, and Ami. Claire refers to Claire Redfield from the Resident Evil series. Trish is an enemy-turned-ally from the Devil May Cry series. Silvia is beautiful… …Joe’s girlfriend. And Amy is a nickname for the great mother Okami… ….Amaterasu from Okami.

There are other references to Okami in Bayonetta as well. In one interaction, Bayonetta draws a pattern on Lucas’s face that resembles the symbols on Amaterasu’s face. Additionally… Bayonetta’s Panther-Within technique emulates Amaterasu’s flower trail.

Instead of sprouting bright colorful flowers however, Bayonetta’s trail sprouts black flowers with skulls. In one scene, Bayonetta and Enzo are attending the funeral of Eggman the Destroyer. This is a nod to the publisher Sega’s most infamous villain, Dr. Ivo… …Robotnik, more commonly known as Eggman from the Sonic the Hedgehog series. The Xbox 360 and PS3… …versions of the first Bayonetta were released at the same time.

Sadly, they offered players two very different… …experiences. The decision to create a PS3 version of Bayonetta came as an afterthought. According to Platinum Games CEO, Tatsuya Minami, the studio passed the task of creating the PS3 port to the…. …in-house team at Sega, their publisher. Sega chose to reveal the PS3 version at a special event in Tokyo called Feel Bayonetta. Unfortunately, the final port had washed out colors. lower resolution textures, lengthy load times, and erratic framerate and control issues.

In a later interview, producer, Sushi Inaba, explained, “The biggest failure for Platinum [Games] so far, the one that really sticks out in my mind, is that… port. At the time, we really didn’t know how to develop on the PS3 all that well, and whether we could have done it is… …irrelevant. We made the decision that we couldn’t. But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure. Don’t forget to subscribe to Did You Know Gaming for more facts and trivia.

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